//*************************************************************************************
// BreakingNews.vs
// VS Project File, Format Version 2.1
//*************************************************************************************
PROJECT
{
NAME = "BreakingNews"
DESCR = ""
AUTHOR = ""
CONTACT = ""
DOC_VERSION = 1, 0
TIME_FORMAT = 1
USE_SCENE_RATE = 1
FRAME_RATE = 0.000000
ASPECT = 0.000000, 0.000000
RESOLUTION = 0, 0
FIT_MODE = 1.000000
BLACK_FIELDS = 1
ENABLE_NULTI_SCENE = 0
LIVE.BACKGROUND
{
	CUSTOM = 0
	COLOR = 200, 200, 200
}
//Папка
FOLDER.PARAM|LOCAL
{
	ITEMS
	{
		//Параметр.Строка
		PARAM.ThisScene
		{
			TYPE = STRING
			NAME = "ThisScene"
			LOCAL = 1
			CURRENT = SCENE.'BreakingNews.3d'
			OPTIONS
			{
				MULTILINE = 0
			}
			VALUE = SCENE.'BreakingNews.3d'
		}
		//Параметр.Строка
		PARAM.ThisSceneName
		{
			TYPE = STRING
			NAME = "ThisSceneName"
			LOCAL = 1
			CURRENT = BreakingNews.3d
			OPTIONS
			{
				MULTILINE = 0
			}
			VALUE = BreakingNews.3d
		}
	}
	EXPAND = 0
}
VERSION = 2, 1
//Папка
PATH_LIST.PATH_SET
{
	ITEMS
	{
	}
	EXPAND = 0
}
//=====================================================================================
//Папка
FOLDER.DOCUMENT
{
	ITEMS
	{
		//Группа документов
		DOC_LIST.00
		{
			TYPE = SCENE
			NAME = "3D Сцены"
			DESCR = "Стандартная группа для: 3D Сцены (*.3d)"
			ITEMS
			{
				//Сцена
				DOCUMENT.00
				{
					TYPE = SCENE
					NAME = "BreakingNews.3d"
					OPEN = 1
					ENABLE.CLOSE = 0
				}
			}
			EXPAND = 1
		}
	}
	EXPAND = 1
}
//=====================================================================================
//Папка
FOLDER.PLAYLIST
{
	TYPE = PLAYLIST
	EXPAND = 0
}
//=====================================================================================
//Папка
FOLDER.ACTION
{
	TYPE = ACTION
	ITEMS
	{
		//Экшен
		ACTION.00
		{
			TYPE = UNILIST
			NAME = "<STARTUP>"
			DESCR = "Инициализирует данный Проект"
			ICON
			{
				NAME = "SYSTEM"
				SOURCE = IMAGE_LIST
			}
			BODY()
			/**BODY**/
			{
				DISABLE
				{
					$<<Video00>>
					{
						PLAY = 1
					}
				}
				<NOP> = 1
				DISABLE
				{
					$<<Action01>>
					{
						PLAY = 1
					}
				}
				<NOP> = 1
				$<<Action02>>
				{
					PLAY = 1
				}
				<NOP> = 1
				$<Playlist00>
				{
					PLAY = 1
				}
			}
			/**BODY**/
			//Параметр.Объект
			PARAM.00
			{
				TYPE = ITEM
				NAME = "Playlist00"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisProj>.ACTION.'Stand By'
				OPTIONS
				{
					CLASS = ACTION
				}
				VALUE = $<ThisProj>.ACTION.'Stand By'
			}
			//Параметр.Объект
			PARAM.03
			{
				TYPE = ITEM
				NAME = "<Video00>"
				DISABLE = 1
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisProj>.VIDEO.'LiveVideo'
				OPTIONS
				{
					CLASS = VIDEO
				}
				VALUE = $<ThisProj>.VIDEO.'LiveVideo'
			}
			//Параметр.Объект
			PARAM.04
			{
				TYPE = ITEM
				NAME = "<Action01>"
				DISABLE = 1
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisProj>.ACTION.'lang_ru'
				OPTIONS
				{
					CLASS = ACTION
				}
				VALUE = $<ThisProj>.ACTION.'lang_ru'
			}
			//Параметр.Объект
			PARAM.05
			{
				TYPE = ITEM
				NAME = "<Action02>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisProj>.ACTION.'lang_en'
				OPTIONS
				{
					CLASS = ACTION
				}
				VALUE = $<ThisProj>.ACTION.'lang_en'
			}
		}
		//Экшен
		ACTION.01
		{
			TYPE = SCRIPT
			NAME = "cam Intro"
			DESCR = "Изменяет текущую виртуальную камеру сцены"
			ICON
			{
				NAME = "Camera.ico"
				SOURCE = FILE
			}
			BODY()
			/**BODY**/
			{
				IFNOT."$<Камера>"
				{
					SYS.OUTPUT = "Камера не выбрана"
					RETURN = 1
				}
				IF."$<По умолчанию>"
				{
					$<Камера>.RESET = 1
					SYS.OUTPUT = "$<Камера/v> сброшена в состояние по умолчанию"
					SYS.WAIT = 1
					$<ThisItem>.RESET = 1
					RETURN = 1
				}
				$<Камера>.CURRENT = 1 
				SYS.OUTPUT = "$<Камера/v> установлена в качестве текущей"  
				IF.$<Изменить FOV> 
				{
					$<Камера>.SET.FOV = $<FOV>
					SYS.OUTPUT = "Поле зрения $<Камера/v> установлено на $<FOV> градусов."
				}   
			}
			/**BODY**/
			//Параметр.Объект
			PARAM.00
			{
				TYPE = ITEM
				NAME = "Камера"
				DESCR = "Выберите новую текущую камеру"
				LOCAL = 1
				FORMAT = 0
				SIGNIFICANCE = 1
				CURRENT = $<ThisScene>.CAMERA.'CamIntro'
				OPTIONS
				{
					CLASS = CAMERA
				}
				VALUE = $<ThisScene>.CAMERA.'CamIntro'
			}
			//Параметр.Логический
			PARAM.01
			{
				TYPE = BOOL
				NAME = "По умолчанию"
				DESCR = "Сбрасывает свойства камеры в состояние по умолчанию"
				LOCAL = 1
				FORMAT = 0
				CURRENT = 0
				OPTIONS
				{
					TYPE = INTEGER
					ITEM.00
					{
						NAME = "Да"
						VALUE = 1
					}
					ITEM.01
					{
						NAME = "Нет"
						VALUE = 0
					}
				}
				//Rule
				RULE.00
				{
					VALUE = 1
					CONDITION = "=="
					DISABLE = 'Изменить FOV', 'FOV'
				}
				VALUE = 0
			}
			//Параметр.Логический
			PARAM.02
			{
				TYPE = BOOL
				NAME = "Изменить FOV"
				DESCR = "Изменять или нет поле зрения камеры (FOV)"
				LOCAL = 1
				FORMAT = 0
				CURRENT = 0
				OPTIONS
				{
					TYPE = INTEGER
					ITEM.00
					{
						NAME = "Да"
						VALUE = 1
					}
					ITEM.01
					{
						NAME = "Нет"
						VALUE = 0
					}
				}
				//Rule
				RULE.00
				{
					VALUE = 0
					CONDITION = "=="
					DISABLE = 'FOV'
				}
				VALUE = 0
			}
			//Параметр.Вещественный
			PARAM.03
			{
				TYPE = FLOAT
				NAME = "FOV"
				DESCR = "Поле зрения камеры (FOV)"
				DISABLE = 1
				LOCAL = 1
				FORMAT = 0
				INDENT = 1
				GET = "$<Камера>.SET.FOV"
				CURRENT = 45
				OPTIONS
				{
					STEP = 1.000000
					MIN = 1.000000
					MAX = 175.000000
				}
				VALUE = 45
			}
		}
		//Экшен
		ACTION.02
		{
			TYPE = SCRIPT
			NAME = "cam States"
			DESCR = "Изменяет текущую виртуальную камеру сцены"
			ICON
			{
				NAME = "Camera.ico"
				SOURCE = FILE
			}
			BODY()
			/**BODY**/
			{
				IFNOT."$<Камера>"
				{
					SYS.OUTPUT = "Камера не выбрана"
					RETURN = 1
				}
				IF."$<По умолчанию>"
				{
					$<Камера>.RESET = 1
					SYS.OUTPUT = "$<Камера/v> сброшена в состояние по умолчанию"
					SYS.WAIT = 1
					$<ThisItem>.RESET = 1
					RETURN = 1
				}
				$<Камера>.CURRENT = 1 
				SYS.OUTPUT = "$<Камера/v> установлена в качестве текущей"  
				IF.$<Изменить FOV> 
				{
					$<Камера>.SET.FOV = $<FOV>
					SYS.OUTPUT = "Поле зрения $<Камера/v> установлено на $<FOV> градусов."
				}   
			}
			/**BODY**/
			//Параметр.Объект
			PARAM.00
			{
				TYPE = ITEM
				NAME = "Камера"
				DESCR = "Выберите новую текущую камеру"
				LOCAL = 1
				FORMAT = 0
				SIGNIFICANCE = 1
				CURRENT = $<ThisScene>.CAMERA.'CamStates'
				OPTIONS
				{
					CLASS = CAMERA
				}
				VALUE = $<ThisScene>.CAMERA.'CamStates'
			}
			//Параметр.Логический
			PARAM.01
			{
				TYPE = BOOL
				NAME = "По умолчанию"
				DESCR = "Сбрасывает свойства камеры в состояние по умолчанию"
				LOCAL = 1
				FORMAT = 0
				CURRENT = 0
				OPTIONS
				{
					TYPE = INTEGER
					ITEM.00
					{
						NAME = "Да"
						VALUE = 1
					}
					ITEM.01
					{
						NAME = "Нет"
						VALUE = 0
					}
				}
				//Rule
				RULE.00
				{
					VALUE = 1
					CONDITION = "=="
					DISABLE = 'Изменить FOV', 'FOV'
				}
				VALUE = 0
			}
			//Параметр.Логический
			PARAM.02
			{
				TYPE = BOOL
				NAME = "Изменить FOV"
				DESCR = "Изменять или нет поле зрения камеры (FOV)"
				LOCAL = 1
				FORMAT = 0
				CURRENT = 0
				OPTIONS
				{
					TYPE = INTEGER
					ITEM.00
					{
						NAME = "Да"
						VALUE = 1
					}
					ITEM.01
					{
						NAME = "Нет"
						VALUE = 0
					}
				}
				//Rule
				RULE.00
				{
					VALUE = 0
					CONDITION = "=="
					DISABLE = 'FOV'
				}
				VALUE = 0
			}
			//Параметр.Вещественный
			PARAM.03
			{
				TYPE = FLOAT
				NAME = "FOV"
				DESCR = "Поле зрения камеры (FOV)"
				DISABLE = 1
				LOCAL = 1
				FORMAT = 0
				INDENT = 1
				GET = "$<Камера>.SET.FOV"
				CURRENT = 45
				OPTIONS
				{
					STEP = 1.000000
					MIN = 1.000000
					MAX = 175.000000
				}
				VALUE = 45
			}
		}
		//Экшен
		ACTION.03
		{
			TYPE = UNILIST
			NAME = "go to Close Up View"
			ICON
			{
				NAME = "UNILIST"
				SOURCE = RESOURCE
			}
			BODY()
			/**BODY**/
			{
				$<<Action00>>
				{
					PLAY = 1
				}
				$<<Material01>>
				{
					SET
					{
						OPACITY = 0
					}
					SET = 1
				}
				$<<Node02>>
				{
					PLAY_TO = 2
				}
				<NOP> = 1
				$<<Node03>>
				{
					PLAY_TO = 2
				}
				<NOP> = 1
				$<<Node04>>
				{
					PLAY_TO = 2
				}
				<NOP> = 1
				$<<Node05>>
				{
					PLAY_TO = 0
				}
				<NOP> = 1
				$<<Node06>>
				{
					PLAY_TO = 0
				}
				$<<Node07>>
				{
					SEEK = 2
				}
				$<<Material08>>
				{
					TRANSITION = 2.000000
					SET
					{
						OPACITY = 0
					}
					SET = 1
					TRANSITION = 0.000000
					WAIT = SET
				}
				$<<Video09>>
				{
					STOP = 1
				}
			}
			/**BODY**/
			//Параметр.Объект
			PARAM.00
			{
				TYPE = ITEM
				NAME = "<Action00>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisProj>.ACTION.'cam States'
				OPTIONS
				{
					CLASS = ACTION
				}
				VALUE = $<ThisProj>.ACTION.'cam States'
			}
			//Параметр.Объект
			PARAM.01
			{
				TYPE = ITEM
				NAME = "<Material01>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.MATERIAL.'fogging'
				OPTIONS
				{
					CLASS = MATERIAL
				}
				VALUE = $<ThisScene>.MATERIAL.'fogging'
			}
			//Параметр.Объект
			PARAM.02
			{
				TYPE = ITEM
				NAME = "<Node02>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'Y1'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'Y1'
			}
			//Параметр.Объект
			PARAM.03
			{
				TYPE = ITEM
				NAME = "<Node03>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'Y2'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'Y2'
			}
			//Параметр.Объект
			PARAM.04
			{
				TYPE = ITEM
				NAME = "<Node04>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'X1'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'X1'
			}
			//Параметр.Объект
			PARAM.05
			{
				TYPE = ITEM
				NAME = "<Node05>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'X2'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'X2'
			}
			//Параметр.Объект
			PARAM.06
			{
				TYPE = ITEM
				NAME = "<Node06>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'monitor'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'monitor'
			}
			//Параметр.Объект
			PARAM.07
			{
				TYPE = ITEM
				NAME = "<Node07>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'SPLASH'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'SPLASH'
			}
			//Параметр.Объект
			PARAM.08
			{
				TYPE = ITEM
				NAME = "<Material08>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.MATERIAL.'pip'
				OPTIONS
				{
					CLASS = MATERIAL
				}
				VALUE = $<ThisScene>.MATERIAL.'pip'
			}
			//Параметр.Объект
			PARAM.09
			{
				TYPE = ITEM
				NAME = "<Video09>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisProj>.VIDEO.'PIP'
				OPTIONS
				{
					CLASS = VIDEO
				}
				VALUE = $<ThisProj>.VIDEO.'PIP'
			}
		}
		//Экшен
		ACTION.04
		{
			TYPE = UNILIST
			NAME = "go to Near View"
			ICON
			{
				NAME = "UNILIST"
				SOURCE = RESOURCE
			}
			BODY()
			/**BODY**/
			{
				$<<Action00>>
				{
					PLAY = 1
				}
				$<<Material01>>
				{
					SET
					{
						OPACITY = 0
					}
					SET = 1
				}
				$<<Node02>>
				{
					PLAY_TO = 2
				}
				<NOP> = 1
				$<<Node03>>
				{
					PLAY_TO = 0
				}
				<NOP> = 1
				$<<Node04>>
				{
					PLAY_TO = 2
				}
				<NOP> = 1
				$<<Node05>>
				{
					PLAY_TO = 2
				}
				<NOP> = 1
				$<<Node06>>
				{
					PLAY_TO = 0
				}
				$<<Node07>>
				{
					SEEK = 2
				}
				$<<Material08>>
				{
					TRANSITION = 2.000000
					SET
					{
						OPACITY = 0
					}
					SET = 1
					TRANSITION = 0.000000
					WAIT = SET
				}
				$<<Video09>>
				{
					STOP = 1
				}
			}
			/**BODY**/
			//Параметр.Объект
			PARAM.00
			{
				TYPE = ITEM
				NAME = "<Action00>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisProj>.ACTION.'cam States'
				OPTIONS
				{
					CLASS = ACTION
				}
				VALUE = $<ThisProj>.ACTION.'cam States'
			}
			//Параметр.Объект
			PARAM.01
			{
				TYPE = ITEM
				NAME = "<Material01>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.MATERIAL.'fogging'
				OPTIONS
				{
					CLASS = MATERIAL
				}
				VALUE = $<ThisScene>.MATERIAL.'fogging'
			}
			//Параметр.Объект
			PARAM.02
			{
				TYPE = ITEM
				NAME = "<Node02>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'Y1'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'Y1'
			}
			//Параметр.Объект
			PARAM.03
			{
				TYPE = ITEM
				NAME = "<Node03>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'Y2'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'Y2'
			}
			//Параметр.Объект
			PARAM.04
			{
				TYPE = ITEM
				NAME = "<Node04>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'X1'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'X1'
			}
			//Параметр.Объект
			PARAM.05
			{
				TYPE = ITEM
				NAME = "<Node05>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'X2'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'X2'
			}
			//Параметр.Объект
			PARAM.06
			{
				TYPE = ITEM
				NAME = "<Node06>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'monitor'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'monitor'
			}
			//Параметр.Объект
			PARAM.07
			{
				TYPE = ITEM
				NAME = "<Node07>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'SPLASH'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'SPLASH'
			}
			//Параметр.Объект
			PARAM.08
			{
				TYPE = ITEM
				NAME = "<Material08>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.MATERIAL.'pip'
				OPTIONS
				{
					CLASS = MATERIAL
				}
				VALUE = $<ThisScene>.MATERIAL.'pip'
			}
			//Параметр.Объект
			PARAM.09
			{
				TYPE = ITEM
				NAME = "<Video09>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisProj>.VIDEO.'PIP'
				OPTIONS
				{
					CLASS = VIDEO
				}
				VALUE = $<ThisProj>.VIDEO.'PIP'
			}
		}
		//Экшен
		ACTION.05
		{
			TYPE = UNILIST
			NAME = "Intro"
			ICON
			{
				NAME = "UNILIST"
				SOURCE = RESOURCE
			}
			BODY()
			/**BODY**/
			{
				$<Playlist00>
				{
					PLAY = 1
					WAIT = STOP
				}
				$<<Material00>>
				{
					TRANSITION = 4.000000
					SET
					{
						OPACITY = 0
					}
					SET = 1
					TRANSITION = 0.000000
				}
				SYS
				{
					DELAY = 2
				}
				$<<Node01>>
				{
					PLAY
					{
						RANGE
						{
							IN = 0
							OUT = 2
						}
						SPEED = 1
						LOOP = 0
						REPEAT = 1
					}
					PLAY = 1
					WAIT = STOP
				}
				DISABLE
				{
					SYS
					{
						DELAY = 1
					}
				}
				$<<Node02>>
				{
					PLAY
					{
						RANGE
						{
							IN = 0
							OUT = 6.04
						}
						SPEED = 1
						LOOP = 0
						REPEAT = 1
					}
					PLAY = 1
					WAIT = STOP
				}
				<NOP> = 1
				$<Playlist04>
				{
					PLAY = 1
					WAIT = STOP
				}
			}
			/**BODY**/
			//Параметр.Объект
			PARAM.00
			{
				TYPE = ITEM
				NAME = "Playlist00"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisProj>.ACTION.'Stand By'
				OPTIONS
				{
					CLASS = ACTION
				}
				VALUE = $<ThisProj>.ACTION.'Stand By'
			}
			//Параметр.Объект
			PARAM.01
			{
				TYPE = ITEM
				NAME = "Playlist04"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisProj>.ACTION.'set Close Up View'
				OPTIONS
				{
					CLASS = ACTION
				}
				VALUE = $<ThisProj>.ACTION.'set Close Up View'
			}
			//Параметр.Объект
			PARAM.02
			{
				TYPE = ITEM
				NAME = "<Material00>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.MATERIAL.'fogging'
				OPTIONS
				{
					CLASS = MATERIAL
				}
				VALUE = $<ThisScene>.MATERIAL.'fogging'
			}
			//Параметр.Объект
			PARAM.03
			{
				TYPE = ITEM
				NAME = "<Node01>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'SPLASH'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'SPLASH'
			}
			//Параметр.Объект
			PARAM.04
			{
				TYPE = ITEM
				NAME = "<Node02>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'CamIntro'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'CamIntro'
			}
		}
		//Экшен
		ACTION.06
		{
			TYPE = UNILIST
			NAME = "Stand By"
			ICON
			{
				NAME = "UNILIST"
				SOURCE = RESOURCE
			}
			BODY()
			/**BODY**/
			{
				$<<Node00>>
				{
					SEEK = 0
				}
				<NOP> = 1
				$<<Node01>>
				{
					SEEK = 0
				}
				<NOP> = 1
				$<<Node02>>
				{
					SEEK = 0
				}
				$<<Action03>>
				{
					PLAY = 1
				}
				$<<Material04>>
				{
					SET
					{
						OPACITY = 70
					}
					SET = 1
				}
				<NOP> = 1
				$<<Material05>>
				{
					SET
					{
						OPACITY = 0
					}
					SET = 1
				}
			}
			/**BODY**/
			//Параметр.Объект
			PARAM.00
			{
				TYPE = ITEM
				NAME = "<Node00>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'CamIntro'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'CamIntro'
			}
			//Параметр.Объект
			PARAM.01
			{
				TYPE = ITEM
				NAME = "<Node01>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'monitor'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'monitor'
			}
			//Параметр.Объект
			PARAM.02
			{
				TYPE = ITEM
				NAME = "<Node02>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'SPLASH'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'SPLASH'
			}
			//Параметр.Объект
			PARAM.03
			{
				TYPE = ITEM
				NAME = "<Action03>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisProj>.ACTION.'cam Intro'
				OPTIONS
				{
					CLASS = ACTION
				}
				VALUE = $<ThisProj>.ACTION.'cam Intro'
			}
			//Параметр.Объект
			PARAM.04
			{
				TYPE = ITEM
				NAME = "<Material04>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.MATERIAL.'fogging'
				OPTIONS
				{
					CLASS = MATERIAL
				}
				VALUE = $<ThisScene>.MATERIAL.'fogging'
			}
			//Параметр.Объект
			PARAM.05
			{
				TYPE = ITEM
				NAME = "<Material05>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.MATERIAL.'pip'
				OPTIONS
				{
					CLASS = MATERIAL
				}
				VALUE = $<ThisScene>.MATERIAL.'pip'
			}
		}
		//Экшен
		ACTION.07
		{
			TYPE = UNILIST
			NAME = "go to Monitor"
			ICON
			{
				NAME = "UNILIST"
				SOURCE = RESOURCE
			}
			BODY()
			/**BODY**/
			{
				$<<Action00>>
				{
					PLAY = 1
				}
				$<<Material01>>
				{
					SET
					{
						OPACITY = 0
					}
					SET = 1
				}
				$<<Node02>>
				{
					PLAY_TO = 2
				}
				<NOP> = 1
				$<<Node03>>
				{
					PLAY_TO = 0
				}
				<NOP> = 1
				$<<Node04>>
				{
					PLAY_TO = 2
				}
				<NOP> = 1
				$<<Node05>>
				{
					PLAY_TO = 2
				}
				<NOP> = 1
				$<<Node06>>
				{
					PLAY_TO = 2
				}
				$<<Node07>>
				{
					SEEK = 2
				}
				$<<Material08>>
				{
					TRANSITION = 2.000000
					SET
					{
						OPACITY = 0
					}
					SET = 1
					TRANSITION = 0.000000
					WAIT = SET
				}
				$<<Video09>>
				{
					STOP = 1
				}
			}
			/**BODY**/
			//Параметр.Объект
			PARAM.00
			{
				TYPE = ITEM
				NAME = "<Action00>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisProj>.ACTION.'cam States'
				OPTIONS
				{
					CLASS = ACTION
				}
				VALUE = $<ThisProj>.ACTION.'cam States'
			}
			//Параметр.Объект
			PARAM.01
			{
				TYPE = ITEM
				NAME = "<Material01>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.MATERIAL.'fogging'
				OPTIONS
				{
					CLASS = MATERIAL
				}
				VALUE = $<ThisScene>.MATERIAL.'fogging'
			}
			//Параметр.Объект
			PARAM.02
			{
				TYPE = ITEM
				NAME = "<Node02>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'Y1'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'Y1'
			}
			//Параметр.Объект
			PARAM.03
			{
				TYPE = ITEM
				NAME = "<Node03>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'Y2'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'Y2'
			}
			//Параметр.Объект
			PARAM.04
			{
				TYPE = ITEM
				NAME = "<Node04>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'X1'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'X1'
			}
			//Параметр.Объект
			PARAM.05
			{
				TYPE = ITEM
				NAME = "<Node05>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'X2'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'X2'
			}
			//Параметр.Объект
			PARAM.06
			{
				TYPE = ITEM
				NAME = "<Node06>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'monitor'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'monitor'
			}
			//Параметр.Объект
			PARAM.07
			{
				TYPE = ITEM
				NAME = "<Node07>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'SPLASH'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'SPLASH'
			}
			//Параметр.Объект
			PARAM.08
			{
				TYPE = ITEM
				NAME = "<Material08>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.MATERIAL.'pip'
				OPTIONS
				{
					CLASS = MATERIAL
				}
				VALUE = $<ThisScene>.MATERIAL.'pip'
			}
			//Параметр.Объект
			PARAM.09
			{
				TYPE = ITEM
				NAME = "<Video09>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisProj>.VIDEO.'PIP'
				OPTIONS
				{
					CLASS = VIDEO
				}
				VALUE = $<ThisProj>.VIDEO.'PIP'
			}
		}
		//Экшен
		ACTION.08
		{
			TYPE = UNILIST
			NAME = "go to PIP"
			ICON
			{
				NAME = "UNILIST"
				SOURCE = RESOURCE
			}
			BODY()
			/**BODY**/
			{
				$<<Video00>>
				{
					PLAY = 1
					WAIT = PLAY
				}
				<NOP> = 1
				$<<Action01>>
				{
					PLAY = 1
				}
				$<<Material02>>
				{
					SET
					{
						OPACITY = 0
					}
					SET = 1
				}
				<NOP> = 1
				$<<Material03>>
				{
					TRANSITION = 2.000000
					SET
					{
						OPACITY = 100
					}
					SET = 1
					TRANSITION = 0.000000
				}
				$<<Node04>>
				{
					PLAY_TO = 2
				}
				<NOP> = 1
				$<<Node05>>
				{
					PLAY_TO = 0
				}
				<NOP> = 1
				$<<Node06>>
				{
					PLAY_TO = 0
				}
				<NOP> = 1
				$<<Node07>>
				{
					PLAY_TO = 0
				}
				<NOP> = 1
				$<<Node08>>
				{
					PLAY_TO = 0
				}
				$<<Node09>>
				{
					SEEK = 2
				}
			}
			/**BODY**/
			//Параметр.Объект
			PARAM.00
			{
				TYPE = ITEM
				NAME = "<Video00>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisProj>.VIDEO.'PIP'
				OPTIONS
				{
					CLASS = VIDEO
				}
				VALUE = $<ThisProj>.VIDEO.'PIP'
			}
			//Параметр.Объект
			PARAM.01
			{
				TYPE = ITEM
				NAME = "<Action01>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisProj>.ACTION.'cam States'
				OPTIONS
				{
					CLASS = ACTION
				}
				VALUE = $<ThisProj>.ACTION.'cam States'
			}
			//Параметр.Объект
			PARAM.02
			{
				TYPE = ITEM
				NAME = "<Material02>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.MATERIAL.'fogging'
				OPTIONS
				{
					CLASS = MATERIAL
				}
				VALUE = $<ThisScene>.MATERIAL.'fogging'
			}
			//Параметр.Объект
			PARAM.03
			{
				TYPE = ITEM
				NAME = "<Material03>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.MATERIAL.'pip'
				OPTIONS
				{
					CLASS = MATERIAL
				}
				VALUE = $<ThisScene>.MATERIAL.'pip'
			}
			//Параметр.Объект
			PARAM.04
			{
				TYPE = ITEM
				NAME = "<Node04>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'Y1'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'Y1'
			}
			//Параметр.Объект
			PARAM.05
			{
				TYPE = ITEM
				NAME = "<Node05>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'Y2'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'Y2'
			}
			//Параметр.Объект
			PARAM.06
			{
				TYPE = ITEM
				NAME = "<Node06>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'X1'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'X1'
			}
			//Параметр.Объект
			PARAM.07
			{
				TYPE = ITEM
				NAME = "<Node07>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'X2'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'X2'
			}
			//Параметр.Объект
			PARAM.08
			{
				TYPE = ITEM
				NAME = "<Node08>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'monitor'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'monitor'
			}
			//Параметр.Объект
			PARAM.09
			{
				TYPE = ITEM
				NAME = "<Node09>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'SPLASH'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'SPLASH'
			}
		}
		//Экшен
		ACTION.09
		{
			TYPE = UNILIST
			NAME = "go to General View"
			ICON
			{
				NAME = "UNILIST"
				SOURCE = RESOURCE
			}
			BODY()
			/**BODY**/
			{
				$<<Action00>>
				{
					PLAY = 1
				}
				$<<Material01>>
				{
					SET
					{
						OPACITY = 0
					}
					SET = 1
				}
				$<<Node02>>
				{
					PLAY_TO = 0
				}
				<NOP> = 1
				$<<Node03>>
				{
					PLAY_TO = 0
				}
				<NOP> = 1
				$<<Node04>>
				{
					PLAY_TO = 0
				}
				<NOP> = 1
				$<<Node05>>
				{
					PLAY_TO = 0
				}
				<NOP> = 1
				$<<Node06>>
				{
					PLAY_TO = 0
				}
				$<<Node07>>
				{
					SEEK = 2
				}
				$<<Material08>>
				{
					TRANSITION = 2.000000
					SET
					{
						OPACITY = 0
					}
					SET = 1
					TRANSITION = 0.000000
					WAIT = SET
				}
				$<<Video09>>
				{
					STOP = 1
				}
			}
			/**BODY**/
			//Параметр.Объект
			PARAM.00
			{
				TYPE = ITEM
				NAME = "<Action00>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisProj>.ACTION.'cam States'
				OPTIONS
				{
					CLASS = ACTION
				}
				VALUE = $<ThisProj>.ACTION.'cam States'
			}
			//Параметр.Объект
			PARAM.01
			{
				TYPE = ITEM
				NAME = "<Material01>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.MATERIAL.'fogging'
				OPTIONS
				{
					CLASS = MATERIAL
				}
				VALUE = $<ThisScene>.MATERIAL.'fogging'
			}
			//Параметр.Объект
			PARAM.02
			{
				TYPE = ITEM
				NAME = "<Node02>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'Y1'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'Y1'
			}
			//Параметр.Объект
			PARAM.03
			{
				TYPE = ITEM
				NAME = "<Node03>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'Y2'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'Y2'
			}
			//Параметр.Объект
			PARAM.04
			{
				TYPE = ITEM
				NAME = "<Node04>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'X1'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'X1'
			}
			//Параметр.Объект
			PARAM.05
			{
				TYPE = ITEM
				NAME = "<Node05>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'X2'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'X2'
			}
			//Параметр.Объект
			PARAM.06
			{
				TYPE = ITEM
				NAME = "<Node06>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'monitor'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'monitor'
			}
			//Параметр.Объект
			PARAM.07
			{
				TYPE = ITEM
				NAME = "<Node07>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'SPLASH'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'SPLASH'
			}
			//Параметр.Объект
			PARAM.08
			{
				TYPE = ITEM
				NAME = "<Material08>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.MATERIAL.'pip'
				OPTIONS
				{
					CLASS = MATERIAL
				}
				VALUE = $<ThisScene>.MATERIAL.'pip'
			}
			//Параметр.Объект
			PARAM.09
			{
				TYPE = ITEM
				NAME = "<Video09>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisProj>.VIDEO.'PIP'
				OPTIONS
				{
					CLASS = VIDEO
				}
				VALUE = $<ThisProj>.VIDEO.'PIP'
			}
		}
		//Экшен
		ACTION.10
		{
			TYPE = UNILIST
			NAME = "set Close Up View"
			ICON
			{
				NAME = "UNILIST"
				SOURCE = RESOURCE
			}
			BODY()
			/**BODY**/
			{
				$<<Action00>>
				{
					PLAY = 1
				}
				$<<Material01>>
				{
					SET
					{
						OPACITY = 0
					}
					SET = 1
				}
				<NOP> = 1
				$<<Material02>>
				{
					SET
					{
						OPACITY = 0
					}
					SET = 1
				}
				$<<Video03>>
				{
					STOP = 1
				}
				$<<Node04>>
				{
					SEEK = 2
				}
				<NOP> = 1
				$<<Node05>>
				{
					SEEK = 2
				}
				<NOP> = 1
				$<<Node06>>
				{
					SEEK = 2
				}
				<NOP> = 1
				$<<Node07>>
				{
					SEEK = 0
				}
				<NOP> = 1
				$<<Node08>>
				{
					SEEK = 0
				}
				<NOP> = 1
				$<<Node09>>
				{
					SEEK = 2
				}
			}
			/**BODY**/
			//Параметр.Объект
			PARAM.00
			{
				TYPE = ITEM
				NAME = "<Action00>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisProj>.ACTION.'cam States'
				OPTIONS
				{
					CLASS = ACTION
				}
				VALUE = $<ThisProj>.ACTION.'cam States'
			}
			//Параметр.Объект
			PARAM.01
			{
				TYPE = ITEM
				NAME = "<Material01>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.MATERIAL.'fogging'
				OPTIONS
				{
					CLASS = MATERIAL
				}
				VALUE = $<ThisScene>.MATERIAL.'fogging'
			}
			//Параметр.Объект
			PARAM.02
			{
				TYPE = ITEM
				NAME = "<Material02>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.MATERIAL.'pip'
				OPTIONS
				{
					CLASS = MATERIAL
				}
				VALUE = $<ThisScene>.MATERIAL.'pip'
			}
			//Параметр.Объект
			PARAM.03
			{
				TYPE = ITEM
				NAME = "<Video03>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisProj>.VIDEO.'PIP'
				OPTIONS
				{
					CLASS = VIDEO
				}
				VALUE = $<ThisProj>.VIDEO.'PIP'
			}
			//Параметр.Объект
			PARAM.04
			{
				TYPE = ITEM
				NAME = "<Node04>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'Y1'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'Y1'
			}
			//Параметр.Объект
			PARAM.05
			{
				TYPE = ITEM
				NAME = "<Node05>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'Y2'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'Y2'
			}
			//Параметр.Объект
			PARAM.06
			{
				TYPE = ITEM
				NAME = "<Node06>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'X1'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'X1'
			}
			//Параметр.Объект
			PARAM.07
			{
				TYPE = ITEM
				NAME = "<Node07>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'X2'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'X2'
			}
			//Параметр.Объект
			PARAM.08
			{
				TYPE = ITEM
				NAME = "<Node08>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'monitor'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'monitor'
			}
			//Параметр.Объект
			PARAM.09
			{
				TYPE = ITEM
				NAME = "<Node09>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'SPLASH'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'SPLASH'
			}
		}
		//Экшен
		ACTION.11
		{
			TYPE = UNILIST
			NAME = "set Monitor"
			ICON
			{
				NAME = "UNILIST"
				SOURCE = RESOURCE
			}
			BODY()
			/**BODY**/
			{
				$<<Action00>>
				{
					PLAY = 1
				}
				$<<Material01>>
				{
					SET
					{
						OPACITY = 0
					}
					SET = 1
				}
				<NOP> = 1
				$<<Material02>>
				{
					SET
					{
						OPACITY = 0
					}
					SET = 1
				}
				$<<Video03>>
				{
					STOP = 1
				}
				$<<Node04>>
				{
					SEEK = 2
				}
				<NOP> = 1
				$<<Node05>>
				{
					SEEK = 0
				}
				<NOP> = 1
				$<<Node06>>
				{
					SEEK = 2
				}
				<NOP> = 1
				$<<Node07>>
				{
					SEEK = 2
				}
				<NOP> = 1
				$<<Node08>>
				{
					SEEK = 2
				}
				<NOP> = 1
				$<<Node09>>
				{
					SEEK = 2
				}
			}
			/**BODY**/
			//Параметр.Объект
			PARAM.00
			{
				TYPE = ITEM
				NAME = "<Action00>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisProj>.ACTION.'cam States'
				OPTIONS
				{
					CLASS = ACTION
				}
				VALUE = $<ThisProj>.ACTION.'cam States'
			}
			//Параметр.Объект
			PARAM.01
			{
				TYPE = ITEM
				NAME = "<Material01>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.MATERIAL.'fogging'
				OPTIONS
				{
					CLASS = MATERIAL
				}
				VALUE = $<ThisScene>.MATERIAL.'fogging'
			}
			//Параметр.Объект
			PARAM.02
			{
				TYPE = ITEM
				NAME = "<Material02>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.MATERIAL.'pip'
				OPTIONS
				{
					CLASS = MATERIAL
				}
				VALUE = $<ThisScene>.MATERIAL.'pip'
			}
			//Параметр.Объект
			PARAM.03
			{
				TYPE = ITEM
				NAME = "<Video03>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisProj>.VIDEO.'PIP'
				OPTIONS
				{
					CLASS = VIDEO
				}
				VALUE = $<ThisProj>.VIDEO.'PIP'
			}
			//Параметр.Объект
			PARAM.04
			{
				TYPE = ITEM
				NAME = "<Node04>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'Y1'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'Y1'
			}
			//Параметр.Объект
			PARAM.05
			{
				TYPE = ITEM
				NAME = "<Node05>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'Y2'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'Y2'
			}
			//Параметр.Объект
			PARAM.06
			{
				TYPE = ITEM
				NAME = "<Node06>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'X1'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'X1'
			}
			//Параметр.Объект
			PARAM.07
			{
				TYPE = ITEM
				NAME = "<Node07>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'X2'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'X2'
			}
			//Параметр.Объект
			PARAM.08
			{
				TYPE = ITEM
				NAME = "<Node08>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'monitor'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'monitor'
			}
			//Параметр.Объект
			PARAM.09
			{
				TYPE = ITEM
				NAME = "<Node09>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'SPLASH'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'SPLASH'
			}
		}
		//Экшен
		ACTION.12
		{
			TYPE = UNILIST
			NAME = "set Near View"
			ICON
			{
				NAME = "UNILIST"
				SOURCE = RESOURCE
			}
			BODY()
			/**BODY**/
			{
				$<<Action00>>
				{
					PLAY = 1
				}
				$<<Material01>>
				{
					SET
					{
						OPACITY = 0
					}
					SET = 1
				}
				<NOP> = 1
				$<<Material02>>
				{
					SET
					{
						OPACITY = 0
					}
					SET = 1
				}
				$<<Video03>>
				{
					STOP = 1
				}
				$<<Node04>>
				{
					SEEK = 2
				}
				<NOP> = 1
				$<<Node05>>
				{
					SEEK = 0
				}
				<NOP> = 1
				$<<Node06>>
				{
					SEEK = 2
				}
				<NOP> = 1
				$<<Node07>>
				{
					SEEK = 2
				}
				<NOP> = 1
				$<<Node08>>
				{
					SEEK = 0
				}
				<NOP> = 1
				$<<Node09>>
				{
					SEEK = 2
				}
			}
			/**BODY**/
			//Параметр.Объект
			PARAM.00
			{
				TYPE = ITEM
				NAME = "<Action00>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisProj>.ACTION.'cam States'
				OPTIONS
				{
					CLASS = ACTION
				}
				VALUE = $<ThisProj>.ACTION.'cam States'
			}
			//Параметр.Объект
			PARAM.01
			{
				TYPE = ITEM
				NAME = "<Material01>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.MATERIAL.'fogging'
				OPTIONS
				{
					CLASS = MATERIAL
				}
				VALUE = $<ThisScene>.MATERIAL.'fogging'
			}
			//Параметр.Объект
			PARAM.02
			{
				TYPE = ITEM
				NAME = "<Material02>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.MATERIAL.'pip'
				OPTIONS
				{
					CLASS = MATERIAL
				}
				VALUE = $<ThisScene>.MATERIAL.'pip'
			}
			//Параметр.Объект
			PARAM.03
			{
				TYPE = ITEM
				NAME = "<Video03>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisProj>.VIDEO.'PIP'
				OPTIONS
				{
					CLASS = VIDEO
				}
				VALUE = $<ThisProj>.VIDEO.'PIP'
			}
			//Параметр.Объект
			PARAM.04
			{
				TYPE = ITEM
				NAME = "<Node04>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'Y1'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'Y1'
			}
			//Параметр.Объект
			PARAM.05
			{
				TYPE = ITEM
				NAME = "<Node05>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'Y2'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'Y2'
			}
			//Параметр.Объект
			PARAM.06
			{
				TYPE = ITEM
				NAME = "<Node06>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'X1'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'X1'
			}
			//Параметр.Объект
			PARAM.07
			{
				TYPE = ITEM
				NAME = "<Node07>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'X2'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'X2'
			}
			//Параметр.Объект
			PARAM.08
			{
				TYPE = ITEM
				NAME = "<Node08>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'monitor'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'monitor'
			}
			//Параметр.Объект
			PARAM.09
			{
				TYPE = ITEM
				NAME = "<Node09>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'SPLASH'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'SPLASH'
			}
		}
		//Экшен
		ACTION.13
		{
			TYPE = UNILIST
			NAME = "set PIP"
			ICON
			{
				NAME = "UNILIST"
				SOURCE = RESOURCE
			}
			BODY()
			/**BODY**/
			{
				$<<Video00>>
				{
					PLAY = 1
					WAIT = PLAY
				}
				<NOP> = 1
				$<<Action01>>
				{
					PLAY = 1
				}
				$<<Material02>>
				{
					SET
					{
						OPACITY = 0
					}
					SET = 1
				}
				<NOP> = 1
				$<<Material03>>
				{
					SET
					{
						OPACITY = 100
					}
					SET = 1
				}
				$<<Node04>>
				{
					SEEK = 2
				}
				<NOP> = 1
				$<<Node05>>
				{
					SEEK = 0
				}
				<NOP> = 1
				$<<Node06>>
				{
					SEEK = 0
				}
				<NOP> = 1
				$<<Node07>>
				{
					SEEK = 0
				}
				<NOP> = 1
				$<<Node08>>
				{
					SEEK = 0
				}
				<NOP> = 1
				$<<Node09>>
				{
					SEEK = 2
				}
			}
			/**BODY**/
			//Параметр.Объект
			PARAM.00
			{
				TYPE = ITEM
				NAME = "<Video00>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisProj>.VIDEO.'PIP'
				OPTIONS
				{
					CLASS = VIDEO
				}
				VALUE = $<ThisProj>.VIDEO.'PIP'
			}
			//Параметр.Объект
			PARAM.01
			{
				TYPE = ITEM
				NAME = "<Action01>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisProj>.ACTION.'cam States'
				OPTIONS
				{
					CLASS = ACTION
				}
				VALUE = $<ThisProj>.ACTION.'cam States'
			}
			//Параметр.Объект
			PARAM.02
			{
				TYPE = ITEM
				NAME = "<Material02>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.MATERIAL.'fogging'
				OPTIONS
				{
					CLASS = MATERIAL
				}
				VALUE = $<ThisScene>.MATERIAL.'fogging'
			}
			//Параметр.Объект
			PARAM.03
			{
				TYPE = ITEM
				NAME = "<Material03>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.MATERIAL.'pip'
				OPTIONS
				{
					CLASS = MATERIAL
				}
				VALUE = $<ThisScene>.MATERIAL.'pip'
			}
			//Параметр.Объект
			PARAM.04
			{
				TYPE = ITEM
				NAME = "<Node04>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'Y1'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'Y1'
			}
			//Параметр.Объект
			PARAM.05
			{
				TYPE = ITEM
				NAME = "<Node05>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'Y2'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'Y2'
			}
			//Параметр.Объект
			PARAM.06
			{
				TYPE = ITEM
				NAME = "<Node06>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'X1'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'X1'
			}
			//Параметр.Объект
			PARAM.07
			{
				TYPE = ITEM
				NAME = "<Node07>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'X2'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'X2'
			}
			//Параметр.Объект
			PARAM.08
			{
				TYPE = ITEM
				NAME = "<Node08>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'monitor'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'monitor'
			}
			//Параметр.Объект
			PARAM.09
			{
				TYPE = ITEM
				NAME = "<Node09>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'SPLASH'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'SPLASH'
			}
		}
		//Экшен
		ACTION.14
		{
			TYPE = UNILIST
			NAME = "set General View"
			ICON
			{
				NAME = "UNILIST"
				SOURCE = RESOURCE
			}
			BODY()
			/**BODY**/
			{
				$<<Action00>>
				{
					PLAY = 1
				}
				$<<Material01>>
				{
					SET
					{
						OPACITY = 0
					}
					SET = 1
				}
				<NOP> = 1
				$<<Material02>>
				{
					SET
					{
						OPACITY = 0
					}
					SET = 1
				}
				$<<Video03>>
				{
					STOP = 1
				}
				$<<Node04>>
				{
					SEEK = 0
				}
				<NOP> = 1
				$<<Node05>>
				{
					SEEK = 0
				}
				<NOP> = 1
				$<<Node06>>
				{
					SEEK = 0
				}
				<NOP> = 1
				$<<Node07>>
				{
					SEEK = 0
				}
				<NOP> = 1
				$<<Node08>>
				{
					SEEK = 0
				}
				<NOP> = 1
				$<<Node09>>
				{
					SEEK = 2
				}
			}
			/**BODY**/
			//Параметр.Объект
			PARAM.00
			{
				TYPE = ITEM
				NAME = "<Action00>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisProj>.ACTION.'cam States'
				OPTIONS
				{
					CLASS = ACTION
				}
				VALUE = $<ThisProj>.ACTION.'cam States'
			}
			//Параметр.Объект
			PARAM.01
			{
				TYPE = ITEM
				NAME = "<Material01>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.MATERIAL.'fogging'
				OPTIONS
				{
					CLASS = MATERIAL
				}
				VALUE = $<ThisScene>.MATERIAL.'fogging'
			}
			//Параметр.Объект
			PARAM.02
			{
				TYPE = ITEM
				NAME = "<Material02>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.MATERIAL.'pip'
				OPTIONS
				{
					CLASS = MATERIAL
				}
				VALUE = $<ThisScene>.MATERIAL.'pip'
			}
			//Параметр.Объект
			PARAM.03
			{
				TYPE = ITEM
				NAME = "<Video03>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisProj>.VIDEO.'PIP'
				OPTIONS
				{
					CLASS = VIDEO
				}
				VALUE = $<ThisProj>.VIDEO.'PIP'
			}
			//Параметр.Объект
			PARAM.04
			{
				TYPE = ITEM
				NAME = "<Node04>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'Y1'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'Y1'
			}
			//Параметр.Объект
			PARAM.05
			{
				TYPE = ITEM
				NAME = "<Node05>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'Y2'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'Y2'
			}
			//Параметр.Объект
			PARAM.06
			{
				TYPE = ITEM
				NAME = "<Node06>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'X1'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'X1'
			}
			//Параметр.Объект
			PARAM.07
			{
				TYPE = ITEM
				NAME = "<Node07>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'X2'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'X2'
			}
			//Параметр.Объект
			PARAM.08
			{
				TYPE = ITEM
				NAME = "<Node08>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'monitor'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'monitor'
			}
			//Параметр.Объект
			PARAM.09
			{
				TYPE = ITEM
				NAME = "<Node09>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'SPLASH'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'SPLASH'
			}
		}
		//Экшен
		ACTION.15
		{
			TYPE = UNILIST
			NAME = "lang_ru"
			ICON
			{
				NAME = "UNILIST"
				SOURCE = RESOURCE
			}
			BODY()
			/**BODY**/
			{
				$<Node00>
				{
					SET
					{
						HIDE = 1
					}
					SET = 1
				}
				<NOP> = 1
				$<Node01>
				{
					SET
					{
						HIDE = 1
					}
					SET = 1
				}
				<NOP> = 1
				$<Node02>
				{
					SET
					{
						HIDE = 0
					}
					SET = 1
				}
				<NOP> = 1
				$<Node03>
				{
					SET
					{
						HIDE = 0
					}
					SET = 1
				}
			}
			/**BODY**/
			//Параметр.Объект
			PARAM.00
			{
				TYPE = ITEM
				NAME = "Node00"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'text_back_en'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'text_back_en'
			}
			//Параметр.Объект
			PARAM.01
			{
				TYPE = ITEM
				NAME = "Node01"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'text_en'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'text_en'
			}
			//Параметр.Объект
			PARAM.02
			{
				TYPE = ITEM
				NAME = "Node02"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'text_back_ru'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'text_back_ru'
			}
			//Параметр.Объект
			PARAM.03
			{
				TYPE = ITEM
				NAME = "Node03"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'text_ru'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'text_ru'
			}
		}
		//Экшен
		ACTION.16
		{
			TYPE = UNILIST
			NAME = "lang_en"
			ICON
			{
				NAME = "UNILIST"
				SOURCE = RESOURCE
			}
			BODY()
			/**BODY**/
			{
				$<Node00>
				{
					SET
					{
						HIDE = 0
					}
					SET = 1
				}
				<NOP> = 1
				$<Node01>
				{
					SET
					{
						HIDE = 0
					}
					SET = 1
				}
				<NOP> = 1
				$<Node02>
				{
					SET
					{
						HIDE = 1
					}
					SET = 1
				}
				<NOP> = 1
				$<Node03>
				{
					SET
					{
						HIDE = 1
					}
					SET = 1
				}
			}
			/**BODY**/
			//Параметр.Объект
			PARAM.00
			{
				TYPE = ITEM
				NAME = "Node00"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'text_back_en'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'text_back_en'
			}
			//Параметр.Объект
			PARAM.01
			{
				TYPE = ITEM
				NAME = "Node01"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'text_en'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'text_en'
			}
			//Параметр.Объект
			PARAM.02
			{
				TYPE = ITEM
				NAME = "Node02"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'text_back_ru'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'text_back_ru'
			}
			//Параметр.Объект
			PARAM.03
			{
				TYPE = ITEM
				NAME = "Node03"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisScene>.NODE.'text_ru'
				OPTIONS
				{
					CLASS = NODE
				}
				VALUE = $<ThisScene>.NODE.'text_ru'
			}
		}
		//Экшен
		ACTION.17
		{
			TYPE = UNILIST
			NAME = "Set monitor video"
			ICON
			{
				NAME = "UNILIST"
				SOURCE = RESOURCE
			}
			BODY()
			/**BODY**/
			{
				$<<Video00>>
				{
					STOP = 1
				}
			}
			/**BODY**/
			//Параметр.Объект
			PARAM.00
			{
				TYPE = ITEM
				NAME = "<Video00>"
				LOCAL = 1
				FORMAT = 0
				HIDE = 1
				CURRENT = $<ThisProj>.VIDEO.'video default'
				OPTIONS
				{
					CLASS = VIDEO
				}
				VALUE = $<ThisProj>.VIDEO.'video default'
			}
		}
	}
	EXPAND = 0
}
//=====================================================================================
//Папка
FOLDER.PRESET
{
	TYPE = PRESET
	EXPAND = 0
}
//=====================================================================================
//Папка
FOLDER.PARAM
{
	TYPE = PARAM
	ITEMS
	{
		//Параметр.Файл
		PARAM.00
		{
			TYPE = FILEPATH
			NAME = "file 01"
			FORMAT = 0
			CURRENT = .\video\news_01.wmv
			OPTIONS
			{
				FOLDER = 0
				EXTENSION = ""
			}
			VALUE = .\video\news_01.wmv
		}
		//Параметр.Файл
		PARAM.01
		{
			TYPE = FILEPATH
			NAME = "file 02"
			FORMAT = 0
			CURRENT = .\video\news_02.wmv
			OPTIONS
			{
				FOLDER = 0
				EXTENSION = ""
			}
			VALUE = .\video\news_02.wmv
		}
		//Параметр.Файл
		PARAM.02
		{
			TYPE = FILEPATH
			NAME = "file 03"
			FORMAT = 0
			CURRENT = .\video\news_03.wmv
			OPTIONS
			{
				FOLDER = 0
				EXTENSION = ""
			}
			VALUE = .\video\news_03.wmv
		}
		//Параметр.Файл
		PARAM.03
		{
			TYPE = FILEPATH
			NAME = "file 04"
			FORMAT = 0
			CURRENT = .\video\news_06.wmv
			OPTIONS
			{
				FOLDER = 0
				EXTENSION = ""
			}
			VALUE = .\video\news_06.wmv
		}
	}
	EXPAND = 0
}
//=====================================================================================
//Папка
FOLDER.MEDIA
{
	ITEMS
	{
		//Группа.Видео
		GROUP.VIDEO
		{
			TYPE = VIDEO
			ITEMS
			{
				//Видео
				VIDEO.00
				{
					TYPE = FILE
					NAME = "video default"
					SET
					{
						FILE = .\video\news_05.wmv
						AUDIO
						{
							VOLUME = 50
							DELAY = 0
						}
						AUDIO = 1
						FIELDS = AUTOFIELDS
						ALPHA = 0
						MIPMAP = 0
						LOOP = 1
						MATERIAL
						{
							RESTORE = 0
						}
						MATERIAL = $<ThisScene>.MATERIAL.'monitor'
						AUTOPLAY = 1
					}
					SET = 1
				}
				//Видео
				VIDEO.01
				{
					TYPE = LIVE
					NAME = "LiveVideo"
					SET
					{
						LIVE_ID = LIVE_1
						AUDIO
						{
							VOLUME = 50
							DELAY = 0
						}
						AUDIO = 1
						ALPHA = 1
						MIPMAP = 0
						MATERIAL
						{
							RESTORE = 1
						}
						MATERIAL = $<ThisScene>.MATERIAL.'actor'
						AUTOPLAY = 0
					}
					SET = 1
				}
				//Видео
				VIDEO.02
				{
					TYPE = FILE
					NAME = "PIP"
					SET
					{
						FILE = .\video\interview.wmv
						AUDIO
						{
							VOLUME = 50
							DELAY = 0
						}
						AUDIO = 1
						FIELDS = AUTOFIELDS
						ALPHA = 0
						MIPMAP = 0
						LOOP = 1
						MATERIAL
						{
							RESTORE = 0
						}
						MATERIAL = $<ThisScene>.MATERIAL.'pip'
						AUTOPLAY = 0
					}
					SET = 1
				}
				//Видео
				VIDEO.03
				{
					TYPE = FILE
					NAME = "BackVideo"
					SET
					{
						FILE = .\video\news_04.wmv
						AUDIO
						{
							VOLUME = 50
							DELAY = 0
						}
						AUDIO = 0
						FIELDS = AUTOFIELDS
						ALPHA = 0
						MIPMAP = 0
						LOOP = 1
						MATERIAL
						{
							RESTORE = 0
						}
						MATERIAL = $<ThisScene>.MATERIAL.'newsbanner'
						AUTOPLAY = 1
					}
					SET = 1
				}
				//Видео
				VIDEO.04
				{
					TYPE = FILE
					NAME = "video 1"
					SET
					{
						FILE = .\video\news_01.wmv
						AUDIO
						{
							VOLUME = 50
							DELAY = 0
						}
						AUDIO = 1
						FIELDS = AUTOFIELDS
						ALPHA = 0
						MIPMAP = 0
						LOOP = 1
						MATERIAL
						{
							RESTORE = 0
						}
						MATERIAL = $<ThisScene>.MATERIAL.'monitor'
						AUTOPLAY = 0
					}
					SET = 1
				}
				//Видео
				VIDEO.05
				{
					TYPE = FILE
					NAME = "video 2"
					SET
					{
						FILE = .\video\news_02.wmv
						AUDIO
						{
							VOLUME = 50
							DELAY = 0
						}
						AUDIO = 1
						FIELDS = AUTOFIELDS
						ALPHA = 0
						MIPMAP = 0
						LOOP = 1
						MATERIAL
						{
							RESTORE = 0
						}
						MATERIAL = $<ThisScene>.MATERIAL.'monitor'
						AUTOPLAY = 0
					}
					SET = 1
				}
				//Видео
				VIDEO.06
				{
					TYPE = FILE
					NAME = "video 3"
					SET
					{
						FILE = .\video\news_03.wmv
						AUDIO
						{
							VOLUME = 50
							DELAY = 0
						}
						AUDIO = 1
						FIELDS = AUTOFIELDS
						ALPHA = 0
						MIPMAP = 0
						LOOP = 1
						MATERIAL
						{
							RESTORE = 0
						}
						MATERIAL = $<ThisScene>.MATERIAL.'monitor'
						AUTOPLAY = 0
					}
					SET = 1
				}
			}
			EXPAND = 0
		}
		//Группа.Актёр
		GROUP.ACTOR
		{
			TYPE = ACTOR
			EXPAND = 0
		}
		//Группа.Узел
		GROUP.NODE
		{
			TYPE = NODE
			ITEMS
			{
				//Ссылка.Узел
				LINK_TO.00
				{
					LINK.ITEM = SCENE.'BreakingNews.3d'.NODE.'X2'
					NAME = "X2"
					SET
					{
						HIDE = 0
						POS = 0, 0, 0
						ROT = 0, 0, 0
						SCL = 1, 1, 1
						LIMITS
						{
							ROT
							{
								X = -360, 360, 0
								Y = -360, 360, 0
								Z = -360, 360, 0
							}
							POS
							{
								X = -10000, 10000, 0
								Y = -10000, 10000, 0
								Z = -10000, 10000, 0
							}
							SCL
							{
								X = 0.01, 100, 0
								Y = 0.01, 100, 0
								Z = 0.01, 100, 0
							}
						}
						LIMITS = 0
						PLAY_BY_PARENT = 0
					}
					SET = 1
				}
				//Ссылка.Узел
				LINK_TO.01
				{
					LINK.ITEM = SCENE.'BreakingNews.3d'.NODE.'X1'
					NAME = "X1"
					SET
					{
						HIDE = 0
						POS = 0, 0, 0
						ROT = 0, 0, 0
						SCL = 1, 1, 1
						LIMITS
						{
							ROT
							{
								X = -360, 360, 0
								Y = -360, 360, 0
								Z = -360, 360, 0
							}
							POS
							{
								X = -10000, 10000, 0
								Y = -10000, 10000, 0
								Z = -10000, 10000, 0
							}
							SCL
							{
								X = 0.01, 100, 0
								Y = 0.01, 100, 0
								Z = 0.01, 100, 0
							}
						}
						LIMITS = 0
						PLAY_BY_PARENT = 0
					}
					SET = 1
				}
				//Ссылка.Узел
				LINK_TO.02
				{
					LINK.ITEM = SCENE.'BreakingNews.3d'.NODE.'Y2'
					NAME = "Y2"
					SET
					{
						HIDE = 0
						POS = 0, 0, 0
						ROT = 0, 0, 0
						SCL = 1, 1, 1
						LIMITS
						{
							ROT
							{
								X = -360, 360, 0
								Y = -360, 360, 0
								Z = -360, 360, 0
							}
							POS
							{
								X = -10000, 10000, 0
								Y = -10000, 10000, 0
								Z = -10000, 10000, 0
							}
							SCL
							{
								X = 0.01, 100, 0
								Y = 0.01, 100, 0
								Z = 0.01, 100, 0
							}
						}
						LIMITS = 0
						PLAY_BY_PARENT = 0
					}
					SET = 1
				}
				//Ссылка.Узел
				LINK_TO.03
				{
					LINK.ITEM = SCENE.'BreakingNews.3d'.NODE.'Y1'
					NAME = "Y1"
					SET
					{
						HIDE = 0
						POS = 0, 0, 0
						ROT = 0, 0, 0
						SCL = 1, 1, 1
						LIMITS
						{
							ROT
							{
								X = -360, 360, 0
								Y = -360, 360, 0
								Z = -360, 360, 0
							}
							POS
							{
								X = -10000, 10000, 0
								Y = -10000, 10000, 0
								Z = -10000, 10000, 0
							}
							SCL
							{
								X = 0.01, 100, 0
								Y = 0.01, 100, 0
								Z = 0.01, 100, 0
							}
						}
						LIMITS = 0
						PLAY_BY_PARENT = 0
					}
					SET = 1
				}
				//Ссылка.Узел
				LINK_TO.04
				{
					LINK.ITEM = SCENE.'BreakingNews.3d'.NODE.'text_en'
					NAME = "text_en"
					SET
					{
						HIDE = 0
						POS = 0, 0, 0
						ROT = 0, 0, 0
						SCL = 1, 1, 1
						LIMITS
						{
							ROT
							{
								X = -360, 360, 0
								Y = -360, 360, 0
								Z = -360, 360, 0
							}
							POS
							{
								X = -10000, 10000, 0
								Y = -10000, 10000, 0
								Z = -10000, 10000, 0
							}
							SCL
							{
								X = 0.01, 100, 0
								Y = 0.01, 100, 0
								Z = 0.01, 100, 0
							}
						}
						LIMITS = 0
						PLAY_BY_PARENT = 1
					}
					SET = 1
				}
				//Ссылка.Узел
				LINK_TO.05
				{
					LINK.ITEM = SCENE.'BreakingNews.3d'.NODE.'text_ru'
					NAME = "text_ru"
					SET
					{
						HIDE = 1
						POS = 0, 0, 0
						ROT = 0, 0, 0
						SCL = 1, 1, 1
						LIMITS
						{
							ROT
							{
								X = -360, 360, 0
								Y = -360, 360, 0
								Z = -360, 360, 0
							}
							POS
							{
								X = -10000, 10000, 0
								Y = -10000, 10000, 0
								Z = -10000, 10000, 0
							}
							SCL
							{
								X = 0.01, 100, 0
								Y = 0.01, 100, 0
								Z = 0.01, 100, 0
							}
						}
						LIMITS = 0
						PLAY_BY_PARENT = 1
					}
					SET = 1
				}
				//Ссылка.Узел
				LINK_TO.06
				{
					LINK.ITEM = SCENE.'BreakingNews.3d'.NODE.'text_back_en'
					NAME = "text_back_en"
					SET
					{
						HIDE = 0
						POS = 0, 0, 0
						ROT = 0, 0, 0
						SCL = 1, 1, 1
						LIMITS
						{
							ROT
							{
								X = -360, 360, 0
								Y = -360, 360, 0
								Z = -360, 360, 0
							}
							POS
							{
								X = -10000, 10000, 0
								Y = -10000, 10000, 0
								Z = -10000, 10000, 0
							}
							SCL
							{
								X = 0.01, 100, 0
								Y = 0.01, 100, 0
								Z = 0.01, 100, 0
							}
						}
						LIMITS = 0
						PLAY_BY_PARENT = 1
					}
					SET = 1
				}
				//Ссылка.Узел
				LINK_TO.07
				{
					LINK.ITEM = SCENE.'BreakingNews.3d'.NODE.'text_back_ru'
					NAME = "text_back_ru"
					SET
					{
						HIDE = 1
						POS = 0, 0, 0
						ROT = 0, 0, 0
						SCL = 1, 1, 1
						LIMITS
						{
							ROT
							{
								X = -360, 360, 0
								Y = -360, 360, 0
								Z = -360, 360, 0
							}
							POS
							{
								X = -10000, 10000, 0
								Y = -10000, 10000, 0
								Z = -10000, 10000, 0
							}
							SCL
							{
								X = 0.01, 100, 0
								Y = 0.01, 100, 0
								Z = 0.01, 100, 0
							}
						}
						LIMITS = 0
						PLAY_BY_PARENT = 1
					}
					SET = 1
				}
			}
			EXPAND = 0
		}
		//Группа.Материал
		GROUP.MATERIAL
		{
			TYPE = MATERIAL
			ITEMS
			{
				//Ссылка.Материал
				LINK_TO.00
				{
					LINK.ITEM = SCENE.'BreakingNews.3d'.MATERIAL.'fogging'
					NAME = "fogging"
					SET
					{
						AMBIENT = 0, 0, 0
						DIFFUSE = 0, 0, 0
						SPECULAR = 0, 0, 0
						OPACITY = 70
						SELF_ILLUM = 100
						GLOSSINESS = 10
						TEXTURES = 1
						MAP_FILE1 = ""
						ALPHA = 0
					}
					SET = 1
					SOURCE = ""
					OVERLAY = 0
				}
				//Ссылка.Материал
				LINK_TO.01
				{
					LINK.ITEM = SCENE.'BreakingNews.3d'.MATERIAL.'pip'
					NAME = "pip"
					SET
					{
						AMBIENT = 0, 0, 0
						DIFFUSE = 0, 0, 0
						SPECULAR = 0, 0, 0
						OPACITY = 0
						SELF_ILLUM = 100
						GLOSSINESS = 10
						TEXTURES = 1
						MAP_FILE1 = ""
						ALPHA = 0
					}
					SET = 1
					SOURCE = ""
					OVERLAY = 0
				}
			}
			EXPAND = 0
		}
	}
	EXPAND = 1
}
//=====================================================================================
//Папка
FOLDER.MISC
{
	EXPAND = 0
}
//=====================================================================================
} //PROJECT
//*************************************************************************************
//*************************************************************************************
// BreakingNews.vs
// VS Hotset File, Format Version 2.1
//*************************************************************************************
HOTSET
{
PAD.SIZE = 1047, 542
VERSION = 2, 1
//Страница
HOTPAGE.CONTROLLER
{
	BACKGROUND
	{
		CUSTOM = 0
		COLOR = 105, 105, 105
	}
	ITEMS
	{
		//Хотбар
		HOTBAR.00
		{
			NAME = "Transition"
			FLOATPOS = 8, 208
			CAPTION = 2
			ORDER = 0, 1, 2, 3, 4
			ITEMS
			{
				//Кнопка
				BUTTON.00
				{
					LINK.ACTION = PROJECT.'$<ThisProjName>'.ACTION.'go to Close Up View'
					NAME = "go to Close Up View"
					ICON
					{
						NAME = "go to Close Up View.bmp"
						SOURCE = FILE
					}
				}
				//Кнопка
				BUTTON.01
				{
					LINK.ACTION = PROJECT.'$<ThisProjName>'.ACTION.'go to Monitor'
					NAME = "go to Monitor"
					ICON
					{
						NAME = "go to Monitor.bmp"
						SOURCE = FILE
					}
				}
				//Кнопка
				BUTTON.02
				{
					LINK.ACTION = PROJECT.'$<ThisProjName>'.ACTION.'go to Near View'
					NAME = "go to Near View"
					ICON
					{
						NAME = "go to Near View.bmp"
						SOURCE = FILE
					}
				}
				//Кнопка
				BUTTON.03
				{
					LINK.ACTION = PROJECT.'$<ThisProjName>'.ACTION.'go to PIP'
					NAME = "go to PIP"
					ICON
					{
						NAME = "go to PIP.bmp"
						SOURCE = FILE
					}
				}
				//Кнопка
				BUTTON.04
				{
					LINK.ACTION = PROJECT.'$<ThisProjName>'.ACTION.'go to General View'
					NAME = "go to General View"
					ICON
					{
						NAME = "go to General View.bmp"
						SOURCE = FILE
					}
				}
			}
			//This Preset is not executable (for editing only),
			//so button 'Test' has no effect
			PICTURES = -1
			TEXT = 0
			ROWS = 5
			IMAGE.SIZE = 228, 128
			IMAGE.ALPHA = 1
		}
		//Хотбар
		HOTBAR.01
		{
			NAME = "Stand By - Intro"
			FLOATPOS = 8, 8
			CAPTION = 2
			ORDER = 1, -1, 0
			ITEMS
			{
				//Кнопка
				BUTTON.00
				{
					LINK.ACTION = PROJECT.'$<ThisProjName>'.ACTION.'Intro'
					NAME = "Intro"
					ICON
					{
						NAME = "Intro.bmp"
						SOURCE = FILE
					}
				}
				//Кнопка
				BUTTON.01
				{
					LINK.ACTION = PROJECT.'$<ThisProjName>'.ACTION.'Stand By'
					NAME = "Stand By"
					ICON
					{
						NAME = "Stand By.bmp"
						SOURCE = FILE
					}
				}
			}
			//This Preset is not executable (for editing only),
			//so button 'Test' has no effect
			PICTURES = -1
			TEXT = 1
			ROWS = 1
			IMAGE.SIZE = 228, 128
			IMAGE.ALPHA = 1
		}
		//Хотбар
		HOTBAR.02
		{
			NAME = "Cut"
			FLOATPOS = 264, 208
			CAPTION = 2
			ORDER = 0, 1, 2, 3, 4
			ITEMS
			{
				//Кнопка
				BUTTON.00
				{
					LINK.ACTION = PROJECT.'$<ThisProjName>'.ACTION.'set Close Up View'
					NAME = "set Close Up View"
					ICON
					{
						NAME = "set Close Up View.bmp"
						SOURCE = FILE
					}
				}
				//Кнопка
				BUTTON.01
				{
					LINK.ACTION = PROJECT.'$<ThisProjName>'.ACTION.'set Monitor'
					NAME = "set Monitor"
					ICON
					{
						NAME = "set Monitor.bmp"
						SOURCE = FILE
					}
				}
				//Кнопка
				BUTTON.02
				{
					LINK.ACTION = PROJECT.'$<ThisProjName>'.ACTION.'set Near View'
					NAME = "set Near View"
					ICON
					{
						NAME = "set Near View.bmp"
						SOURCE = FILE
					}
				}
				//Кнопка
				BUTTON.03
				{
					LINK.ACTION = PROJECT.'$<ThisProjName>'.ACTION.'set PIP'
					NAME = "set PIP"
					ICON
					{
						NAME = "set PIP.bmp"
						SOURCE = FILE
					}
				}
				//Кнопка
				BUTTON.04
				{
					LINK.ACTION = PROJECT.'$<ThisProjName>'.ACTION.'set General View'
					NAME = "set General View"
					ICON
					{
						NAME = "set General View.bmp"
						SOURCE = FILE
					}
				}
			}
			//This Preset is not executable (for editing only),
			//so button 'Test' has no effect
			PICTURES = -1
			TEXT = 0
			ROWS = 5
			IMAGE.SIZE = 228, 128
			IMAGE.ALPHA = 1
		}
		//Кнопка
		BUTTON_CONTROL.03
		{
			TYPE = 2STATE
			NAME = "Кнопка01"
			TYPE = "2STATE"
			ACTION = $<ThisProj>.ACTION.'lang_en'
			ACTION_UP = $<ThisProj>.ACTION.'lang_ru'
			FLOATPOS = 648, 8
			SIZE = 66, 61
			CAPTION = 0
			PRESS_COLOR = Yellow
			TEXT
			{
				TEXT_PRESSED = Ru
				ALIGN = 1
			}
			TEXT = En
			FONT
			{
				SIZE = 18
				COLOR = 0, 0, 0
				BOLD = 0
				ITALIC = 0
				UNDERLINE = 0
			}
			FONT = Tahoma
			ICON
			{
				LEFT_TEXT = 0
			}
			ICON = 0
		}
		//Проигрыватель
		PLAY_CONTROL.04
		{
			NAME = "Monitor Video Controller 1"
			MEDIA = $<ThisProj>.VIDEO.'video default'
			SHOW_TRACKS = 1
			RECORD = 0
			FLOATPOS = 520, 408
			SIZE = 216, 122
			CAPTION = 2
			TRACK = 0
			//Клип.Видео
			CLIP.00
			{
				NAME = "video default"
				PLAY
				{
				}
			}
		}
		//Проигрыватель
		PLAY_CONTROL.05
		{
			NAME = "Live Video Controller"
			MEDIA = $<ThisProj>.VIDEO.'LiveVideo'
			SHOW_TRACKS = 1
			RECORD = 0
			FLOATPOS = 520, 208
			SIZE = 216, 122
			CAPTION = 2
			TRACK = 0
			//Клип.Видео
			CLIP.00
			{
				NAME = "LiveVideo"
				PLAY
				{
				}
			}
		}
		//Проигрыватель
		PLAY_CONTROL.06
		{
			NAME = "Monitor Video Controller 2"
			MEDIA = $<ThisProj>.VIDEO.'video 1'
			SHOW_TRACKS = 1
			RECORD = 0
			FLOATPOS = 520, 536
			SIZE = 216, 122
			CAPTION = 2
			TRACK = 0
			//Клип.Видео
			CLIP.00
			{
				NAME = "video 1"
				PLAY
				{
				}
			}
		}
		//Проигрыватель
		PLAY_CONTROL.07
		{
			NAME = "Monitor Video Controller 3"
			MEDIA = $<ThisProj>.VIDEO.'video 2'
			SHOW_TRACKS = 1
			RECORD = 0
			FLOATPOS = 520, 664
			SIZE = 216, 122
			CAPTION = 2
			TRACK = 0
			//Клип.Видео
			CLIP.00
			{
				NAME = "video 2"
				PLAY
				{
				}
			}
		}
		//Проигрыватель
		PLAY_CONTROL.08
		{
			NAME = "Monitor Video Controller 4"
			MEDIA = $<ThisProj>.VIDEO.'video 3'
			SHOW_TRACKS = 1
			RECORD = 0
			FLOATPOS = 520, 792
			SIZE = 216, 122
			CAPTION = 2
			TRACK = 0
			//Клип.Видео
			CLIP.00
			{
				NAME = "video 3"
				PLAY
				{
				}
			}
		}
	}
	EXPAND = 0
}
//=====================================================================================
//Папка
PATH_LIST.PATH_SET
{
	EXPAND = 0
}
//=====================================================================================
} //HOTSET
//*************************************************************************************
